Two Methods for Fast Ray-Cast Ambient Occlusion
نویسندگان
چکیده
منابع مشابه
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion is typically computed by casting a large number of short shadow rays from each visible point, yielding unparalleled quality but long rendering times. Interactive applications typically use screen-space approximations ...
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ژورنال
عنوان ژورنال: Computer Graphics Forum
سال: 2010
ISSN: 0167-7055
DOI: 10.1111/j.1467-8659.2010.01728.x